FIGHT AGAINST MONDAY BLUES Qi started her design by working with nightmares. BAKU is a mythical creature in Japanese culture that eats people's nightmares. Once she understood the purpose of BAKU and the way it interacts with people, Qi made metaphors for the story by connecting key elements and interventions with social phenomenon. What from real life is being represented by and in the nightmare? A recurring theme was the dread of Mondays!
Typing “#Monday blues” in twitter turns up numerous posts about feeling low-spirited, annoyed, anxious, and even fearful about facing Mondays.
BAKU AS A CAMPAIGN BAKU is created as a campaign and public intervention that offers complaint booths for people to articulate their feelings about Mondays out loud. Every related word shared in the complaint booth helps to inflate a huge BAKU balloon. Once the balloon has been filled, it would be released into to the sky, indicating that the dream eater monster had taken one’s nightmare away.

BAKU AS AN APP In order to help more people deal with blue moods in everyday life, Qi developed the App BAKU. BAKU eats your blue moods. It invites people to complain with the goal of transforming negative emotions into something fun and uplifting.
HOW IT WORKS Click on Complain. Then, hold down the button to activate the microphone; literally, ‘voice’ your complaint. The longer you complain, the larger BAKU becomes. When the user releases the figure from the icon, BAKU stops inflating. The user can then pick up the needle and pop the monster s/he has filled with negative emotions.
Qi got feedback from users by looking at both physical and digital Interaction with users. “There was a moment when I wanted to save the balloon and keep my complaint.” “I don’t want to kill them.” Comments like these inspired Qi to look for other ways of dealing with the complaints that would build on human interaction and empathy to transform negative into positive or to simply set BAKU free (rather than destroying it).
FIGHT AGAINST MONDAY BLUES In ancient times, people went to the mountains and the forests to find a hole in a tree to into which they would release and then seal away their secrets. The pressures and lifestyle of modern life have made the need to express pent up emotions and release tension and excess noise greater than ever.
Tree Hole is an interactive intervention that repurposes one’s negative emotions by collecting a complaint and transforming it into music by echoing your voice. Tree hole encourages people to complain and thereby become more self-aware. After venting to Tree Hole, it plays back the music it has made of the user’s voiced complaints. Here’s how it works!
ANIMATE BEHAVIOR Why do people have so many complaints? Because people are tired of the endless routines that fill their days. Reanimate attempts to rid people of the painful monotony of their routine-dominated lives. Reanimate is a food service that redesigns repetitive daily eating behavior so that even the most mundane activity is transformed into a new experience that brings surprise and delight. Reanimate freezes an elegant balletic moment and applies it to the experience of eating.
Qi designed tableware with a track for a spoon. Whenever the user reaches for a spoon, s/he must slowly slide it along the curvy track in a motion that mimics that of the ballet move.
What if the experience can actually be all around you? Petting Zoo of Animated Chairs shows a chair coming to life. Qi creates an imaginary space for the audience to re-image and wonder about its chairs and several of the other objects that make up its daily living space. She wishes to build a new sort of relationship with objects that would encourage us to remember and celebrate what we have experienced with certain objects and to thereby respect and be grateful for objects that serve us well.
The video shows the story of the animated chair and the event. After people interacted with the animated chair, they were invited to the sticker wall to make a special lens that enabled them to see things from their real lives animated.

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